
Of course this is MechAssault, so there is plenty of opportunity to battle and blow things up along the way. From there you, Foster, and Natalia travel from system to system, working with allies to uncover the secrets of the enemy and ultimately find a way to defeat them. You and your crew are forced to evacuate and Foster's surprise is key to getting you all out. Next thing you know, an invading force descends upon the planet with a bang. Natalia has been keeping in contact with her information network, looking for any signs that people are searching for you.

Foster has been tinkering with the Data Core you recovered from the Ragnarok 'Mech and is cooking up quite a surprise for you. You and your team have been hiding out on a peaceful trade planet since you defeated the Word of Blake (at the end of the first MechAssault).

IGN: Can you fill us in a little bit on the story for the campaign mode? When does this take place in the context of the first game? TJ: MechAssault 2 takes place a few years after the original. Better campaign, more destruction, better story, and better multiplayer. Did that make you want to focus more on single-player to provide a greater experience this time out or were you happy with single-player and devoted most of your efforts to the multiplayer? TJ: The response to the first MechAssault game makes us want to make it ALL bigger. IGN: The single-player experience in the first MechAssault game was good, but it was the multiplayer modes that got most of the acclaim. You also meet new allies that fight with you on the battlefield.


Natalia and Foster (your Dropship Commander and your BattleMech technician) accompany and aid you on your quest. Does Lone Wolf mean that you'll be on your own for the entire single-player experience? TJ: The name "Lone Wolf" comes from the fact that you are the last surviving MechWarrior of the Wolf's Dragoons Mercenary Unit.
